Aug 10, 2005, 01:45 PM // 13:45
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#21
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Ascalonian Squire
Join Date: Aug 2005
Guild: dun have one
Profession: R/E
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[QUOTE=stingite]yup, it's a beastmastery build for the random 4x4 PvP arenas:
Sun Tamer (R/E)
Charm Animal
Call of Protection
Symbiotic Bond
Fireball
Meteor Shower
Ferocious Strike (elite)
Troll's Uguent
Rez Signet
Beastmastery 15 (1 mask, 2 major rune)
Fire Magic 11
Wilderness Survival 8 or 7 (can't remember off the top of my head)
Expertise 1 (dump any extra into here)
Marksmanship 1/QUOTE]
was trying to build a beast mastery build when i stumbled upon this thread. yours certainly works damn well..but i thought it wld be a waste if i never tried beastmastery..
i was tinking of a pure ranger build..esp since your beastmastery is so damn high ought to use it.
charm animal
feral strike(cuz your bm's maxed out)
call of protection
symbiotic bond
rez/otyugh's cry
scavenger(taking advantage of your feral strike i.e bleeding 21secs)
last 2 skills no idea.. could be tiger's fury + markman's wager to charge up mana(??) or some other high dps combi of 2 skills
only got guild wars a coupla weeks ago but been playing lots of hours.. wun claim to be super pro..
got one prob tho, what abt ranger builds that dun have elite skills so mid game wld be easier...
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Aug 10, 2005, 03:35 PM // 15:35
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#22
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Ascalonian Squire
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I think what you're saying is that (for a pure ranger beastmastery build) you'd amp marksmanship and expertise, drop the beastmastery energy regen elite for the expertise energy regen elite and add a couple beastmastery DPS skills.
Hmmmm . . . could work. For me, well, some of those beastmastery DPS skills just don't have enough bang to them, but with amped marksmanship it may just make up the difference. Once I grab marksman's wager I may have to give it a shot to try it out.
As a fledgeling beastmaster I just did the best I could with what skills they gave me in PvE. And you know, it worked ok . . . I think my build was pure ranger for a long time. I'm not sure about PvP though. Maybe that's one of the "many" reasons why you don't see many beastmastery builds in the 4x4, eh? (Call of Haste is a decent dps boost to your pet and that skill is available earlier in the game.)
It'd be cool if Anet surprised us with a new nice beastmastery template for pvp'ers to play with.
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Aug 10, 2005, 04:25 PM // 16:25
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#23
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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squido you said you wanted to be a pure ranger/beastmaster. one of the problems i see is so far, all you have are pet skills. if by chance it dies, well....almost all of your bar is useless (same thing applies to the sun tamer and its variants, although to a lesser extent).
also you have no form of self healing and thanks to symbiotic bond you'll end up taking more damage then you'd want.
tiger's fury will disable all non-attack skills and pet skills, so it would be better not to use that (its odd i know).
marksman's wager is a bit of a gamble, hope you got a fast/low arc bow (recurve or shortbow) for that. i'd say try to bring at least one bow attack since you're pure, you cant rely completely on your pet to do all your damage, although he can hurt in the right situation.
only thing i could really say is give it a try, and try swapping out some skills for others after a bit and see if there's a change in performance.
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Aug 13, 2005, 04:01 PM // 16:01
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#24
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Ascalonian Squire
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is there any cahnce this kind of build can be effective in gvg?
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Aug 15, 2005, 06:48 PM // 18:48
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#25
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Ascalonian Squire
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Quote:
Originally Posted by loc87
is there any cahnce this kind of build can be effective in gvg?
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The poster "Thomasuwoo" has used all pet builds successfully in some tombs groups if I remember right. You might do a search on him and find the screenshots of his win records. They were quite impressive. I don't remember any direct links off the top of my head, or I'd repost them.
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Aug 15, 2005, 07:14 PM // 19:14
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#26
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Academy Page
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I really don't see the build being very effective. Meteor would be much better but even then I just don't see you doing much damage with two fire spells at only 11 fire magic. What happens if the target has guardian/ward against melee on him? Your energy is screwed because Ferocious Strike is missing and exhaustion from meteor/meteor shower is adding up.
The armor tradeoff from going ranger instead of elementalist has a huge drawback: your damage output is much lower. You are also not taking advantage of expertise. I think this build could be more effective if you went E/R instead and switched your fire and beastmastery attributes around.
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Aug 15, 2005, 11:18 PM // 23:18
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#27
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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perhaps you may not "see" the build as effective, but have you tried it?
i have, extensively and it works rather well (although i prefer to bring meteor instead of meteor shower as i had mentioned in one of my posts).
i never had a problem with exhaustion while using meteor, even when the taget is blocking/evading attacks. most in random arenas dont even bother to bring some kind of defensive stance, and the ones that do still end up dying.
you seem to forget that the fire spells are there to add on the damage done by your pet. and choosing R/E over E/R has another advantage; lower kill priority. I've had my pet wolf Mittens reap havoc in some instances where everyone ran right to the casters in my team, leaving me and him alone to do what we pleased.
also, if you were a E/R, you'd have to dump half of your attribute points to get to 12, just to do full damage with your pet. damage from spells comes from the linked atribute, so even at 11, the damage is still good, albeit it slightly lower.
being a ranger primary nets you the BM runes, easily saving points getting to 12 BM minimum (for full pet damage), saving you quite some points to divert into other attribute lines, and still having comparable damage output with spells.
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Aug 16, 2005, 08:58 AM // 08:58
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#28
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/E
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Quote:
just thought i'd post a variant of this build that 've been usign the past couple of days
i went Ranger/monk, swapped out meteor shower and fireball for bal's aura and symbol of wrath. works quite well on any class. since there really sint any real nuking, i consider this variant more suited to defend the monk/caster.
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If you decide to stay with R/Mo versus R/E you should consider using Zealot's Fire. Casting this on your pet while using Beast Mastery pet attack skills should trigger the effects of Zealot's Fire but, I'm not 100% positive this works. Anyway...even if this does not work I figured I should throw this out for some of you avid Beast Masters to test. = D
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Aug 16, 2005, 12:01 PM // 12:01
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#29
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Ascalonian Squire
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Quote:
Originally Posted by thekolman
What happens if the target has guardian/ward against melee on him?
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Yeah, Guild Wars (as you know) is a game about counters. No matter what build someone comes up with, there's a counter for it. In this case if you kept coming up against ward against melee, possibly drop a spirit of winter? I'm not sure. You could also choose to focus your pet on a person outside of the circle to fuel your mana?
Quote:
Originally Posted by thekolman
The armor tradeoff from going ranger instead of elementalist has a huge drawback: your damage output is much lower. You are also not taking advantage of expertise. I think this build could be more effective if you went E/R instead and switched your fire and beastmastery attributes around.
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Besides the PvP game being about counters, it's about deception and strategy as well. A nuker in sheep's clothing can be effective with this build. Likewise, I would propose a healer in sheep's clothing could be effective with this build. /shrug. two cents and all that.
This build isn't perfect by any means and who knows . . . maybe E/R is the way to go, but it sure can be fun to play around with in the random 4 x 4. As a note, I haven't tried E/R; however, I think the switch would give you a deeper mana pool but also make a trade off in lower overall energy+ gains of ferocious strike and weaken the pet's hitpoint pool.
/hug
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Aug 26, 2005, 02:06 AM // 02:06
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#30
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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a lil bump, mostly due to the fact that meteor and fireball we're boosted somewhat. meteor and fireball now cost less, and fireball's recharge time is lowerered. this should help spam a bit more with the variant of ele skills i posted in the beginning. wooo~
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Aug 26, 2005, 02:08 AM // 02:08
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#31
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Wilds Pathfinder
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This build rocked to begin with. If anet is under the mistaken impression that beast is underpowered and it gets a buff along with fire, this sort of thing might be go fovm.
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Aug 26, 2005, 11:25 PM // 23:25
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#32
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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seems my brain missed out on part of the update, pets got an additional 20 AL, making their base AL a whoppin 80.
......thats pretty damn spiffy, not to mention they got a speed boost as well......holy o.o, now i'm conflicted as to bring CoP and get him to ~92 AL, or CoH and let him leave flaming paw marks in the ground.
smiting by proxy should be even better now since pets can actually keep up with their targets now~
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Aug 30, 2005, 08:15 PM // 20:15
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#33
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Ascalonian Squire
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Quote:
Originally Posted by Thanato
a lil bump, mostly due to the fact that meteor and fireball we're boosted somewhat. meteor and fireball now cost less, and fireball's recharge time is lowerered. this should help spam a bit more with the variant of ele skills i posted in the beginning. wooo~
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wow! Hey I've been out of the loop here since I started playing WoW a couple weeks ago. Meteor and Fireball cost less now and fireball has a lowered cool down time? 20 more armor? more speed? nice. I may log back in and try this again.
Thanato, my comrade in this thread (hehe), have you tried this out since the changes?
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Aug 30, 2005, 10:21 PM // 22:21
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#34
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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that i have, although i seem to have gone full on smite now.
although CoP would still be useful, i dont really see it as necessary as beforehand. you might even be able to switch in comfort animal (gasp) incase your pet gets into a few too many AoE's (which has happened to me).
If i wouldnt of known better i'd say that your pet acts almost like a henchmen (minus the changing target when you do, still fun to be able to damage 2 targets constantly).
i bring along banish, bane sig, smite, and bal's aura. these can keep me self sufficient in case Mittens does bite the dust. i took out brutal strike (although very useful) in place of another smiting skill (properly timed you can get a nice lil spike from using smite/banish while bal's is going off, with ferocious strike coming in soon). i might end up putting brutal back in place of smite, more bang for the buck i'd say.
and yeh fireball is more spammable now, and a 5 energy meteor is never a bad thing, cant seem to go with the flow on that build, but i'll try again soon enough (enjoying my hammer ranger a bit too much as well lol)
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Oct 29, 2006, 07:46 AM // 07:46
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#35
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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This build is still fun after all this time to mess around with in randoms arenas even after all thsi time.
I love Ferocious Strike
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